
The disparity should not come as a surprise: unlike movies or video games, smartphones are an accompaniment on your way to a destination, not a destination in and of themselves. Apple, for example, sold $158 billion worth of iPhones over the last year the entire industry was worth around $478.7 billion in 2017. Still, that is an order of magnitude less than the amount of revenue generated by something like smartphones. Both are very legitimate ways to make money: global box office revenue in 2017 was $40.6 billion U.S., and billions more were made on all the other distribution channels in a movie’s typical release window video games have long since been an even bigger deal, generating $109 billion globally last year.
FACEBOOK HOLD YOUR NEXT MEETING VR MOVIE
That is not necessarily a problem: going to see a movie is a choice, as is playing a video game on a console or PC. One doesn’t experience virtual reality by accident: it is a choice, and often - like in the case of my PlayStation VR - a rather complicated one. That is the first challenge of virtual reality: it is a destination, both in terms of a place you go virtually, but also, critically, the end result of deliberative actions in the real world. It’s hard to imagine giving it a second thought otherwise. At least as long as I have the Go out of course, and charged. Putting on a wingsuit or watching some NBA highlights is surprisingly fun, and critically, easy. Sure, the quality wasn’t nearly as good, but convenience matters a lot, particularly for someone like me who only occasionally plays video games or watches TV or movies. Critically, it was a completely standalone device: no console or PC necessary.

The Go sported hardware that was about the level of a mid-tier smartphone, and priced to match: $199. Then, earlier this year, Facebook came out with the Oculus Go. I did finally move to a new place, but frankly, I can’t remember if I unpacked it or not. The problem is that actually hooking up the VR headset was way too complicated with way too many wires, and given that I lived at the time in a relatively small apartment, it wasn’t viable to leave the entire thing hooked up when I wasn’t using it.

FACEBOOK HOLD YOUR NEXT MEETING VR PS4
My first VR device was PlayStation VR, and the calculus was straightforward: I owned a PS4 and did not own a Windows PC, which means I had a device that was compatible with the PlayStation VR and did not have one that was compatible with the Oculus Rift or the HTC Vive. Facebook, believe it or not, has actually made virtual reality better, at least from one perspective.
